Myrme

Introduction

Once upon a time, the gods walked the world as mortals - slipping between the six great colonies, bestowing blessings upon the favored and correcting wayward mistakes. Their love was unconditional, their presence a given, and the safety net they provided was well-worn. That they cherished the six was obvious - it was by their hands and interference that Letter Colony split, over and over, into the now-familiar mantra of the colonies' names: Letter, Clover, Shell, Ink, Rain, Abyssal. Even when the gods disappeared, one by one, without a trace, the Ants upon the earth still held their faith.

Or did, as the legends go - the very legends that Ink Colony's newest leader, Tinte, has long been raised on. Tales of nannying gods, of security unbounded, of a world were miracles were true; all makes the world he sees now nothing more than a pale, empty, rotting mockery of the lands the gods loved. Frustrated with his colonymates' lack of interest in the old myths, he rose up to become leader at a frighteningly young 29 - and made his first decree the utter massacre of all civilians and military of Rain Colony, an act of violence so extreme that it is nigh incomprehensible.

And for what purpose? Simple: to give the gods no other choice than to return and save their blessed lands once more.

Character List


Lore

Some pages may be incomplete.

Colonies

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Abyssal Colony

Abyssal lies deep under the waters of Myrme - blessed with the ability to breathe it by their patron god. They have remained safe deep within their oceans, and have sung the praises of their god Beytte since being freed from the shackles of war. Their seclusion is not absolute, however - Shell Colony, their longstanding rivals, continue to conjure new ways of bringing death and raids to their doorstep.

Leaders: Sires (Leader), Elpida (Commander), Ataraxia (Director)
Stereotype: Isolationist, religious, stalwart, self-assured, private, and somber.
Links: Abyssal Overview / Abyssal Ranks

Shell Colony

Shell Colony sails through the oceans of Mryme on massive fleets of ships - existing at the same time as both warship, tradeship, and homeship. Through their control of the waterways, they dominate trade and communication across the continents, living exclusively on the decks of their boats. Their hands are involved in many a skirmish - stealing goods, sailing into port for a quick raid, or disappearing over the horizon with gyne on board.

Leaders: Osabora / Alvicalvi / Flossie / Jezi / Maidea (Leader), (tbn) (Commander), (tbn) (Director)
Stereotype: Rowdy, energetic, gung-ho, fierce, eager, and persistent.
Links: Shell Overview / Shell Ranks

Clover Colony

A rich and bustling colony, having participated in few of Myrme's wars, reaping the benefits of art and culture untethered from violence. They consider themselves the most significant power across Myrme, and seek to impose their ideals of peacetime upon the other colonies. As Ink continues to stretch its boundaries, Clover nervously prepares to take on the supercolony in its first raids since an age.

Leaders: Cleverly (Leader), Sprig (Commander), Jules (Director)
Stereotype: Idealistic, creative, thoughtful, airheaded, loving, and nemophilistic.
Links: Clover Overview / Clover Ranks

Letter Colony

Longtime allies of Clover Colony, Letter has been happy to trade back-forth over their shared strait, eagerly accepting crates of Clover's bountiful crop. For Letter's lands are wastes and deserts, inhospitable and hot. They have long since fled underneath the surface of the world to construct their colony in expansive caverns, keeping cool and safeguarded. Though Letter venerates intracolony love, their explosives ward off outsiders.

Leaders: Imere (Leader), Ferthon (Commander), (tbn) (Director)
Stereotype: Dreamy, adoring, cutesy, vapid, quixotic, and outgoing.
Links: Letter Overview / Letter Ranks